The World

The board is the real Earth.

Every street, park and river in Parallel Crossing is where it is in real life. The sun rises and sets on time, the moon keeps its phases, and the seasons turn with your half of the planet.

  • Real mapthe streets, parks and rivers you know
  • Real sunday and night where you are
  • Real mooneight phases, full-moon nights
  • Lv 60monsters in the deep wilds

The map

Your neighbourhood, in 3D.

The ground you walk on is the OpenStreetMap street map, laid flat and lit by the game’s sun and lamps. Close to you it’s detailed enough to read the street names; farther off, the wider map fills the horizon. The phone’s Map app shows the same map in 2D, with every flag, city and realm on it.

  • Start anywhere on land, or with everyone else at the shared start in New York
  • Move anywhere on land for free, once every 4 hours
  • Fly to your Obelisks, your realm's Castle or a city's Town Hall for feathers: one for every 100 miles
  • Maps you have seen keep working when your signal drops

Day and night

Night falls where the sun sets.

Wherever you are, the game's sky follows the real one. At night the world falls to 6% of noon's light, the night's own monsters come out, and lamps, campfires and glowing mushrooms become the only light you have.

The same spot in Central Park at night
The same spot in Central Park by day
Day Night

Drag across the picture: the same spot in Central Park at noon and after sunset.

Lights you put down

A Standing Torch, a Lantern, a Street Lamp, a Campfire or a Beacon: five lights that pool on the ground around them, from a torch’s small circle to a Beacon’s great one.

Lights you carry

Every character carries a Settler’s Lantern that lights the ground around you at night, so even your first night is never pitch black. A miner’s helmet, a firefly lantern or a Glowcap aura lights more.

The night's own monsters

22 kinds of monster only come out after dark, and at night every flag holds 50% more of them. On full-moon nights there are 50% more again, and the Werewolf walks.

A campfire’s glow at night.
A torch, a lantern and a street lamp, from small to large.

The sky's calendar

The sun, the moon and the seasons.

The phone's Almanac app reads the real sky. Here is what it says right now.

The sun’s sign favours a skill

Over a year the sun moves through the twelve signs of the zodiac, about a month each. While it is in a sign, that sign’s skill earns 10% more XP, everywhere in the world at once. Scorpio favours miners; Pisces, fishers.

  1. Aries Hunting
  2. Taurus Woodcutting
  3. Gemini Bug Catching
  4. Cancer Fishing
  5. Leo Crafting
  6. Virgo Foraging
  7. Libra Crafting
  8. Scorpio Mining
  9. Sagittarius Hunting
  10. Capricorn Mining
  11. Aquarius Bug Catching
  12. Pisces Fishing

The moon

The moon keeps the real moon’s phases. On the 3 nights round a full moon, rarer bugs and fish come out and every flag holds 50% more monsters. New-moon nights are the darkest of all: carry a lamp.

The seasons

Spring starts at the March equinox in the north and the September equinox in the south, and a few bugs and fish only come out in their seasons. Nearer the equator than 23.44° there are no seasons, and everything is out all year.

The wilds

Fiercer the farther you roam from town.

Out of town, the world raises wild flags from the map, about one every 2 km. How dangerous each one is depends on how many people really live around it: the emptier the land, the tougher its monsters, up to level 60.

  1. TameTowns and cities. No wild flags stand here; players’ land is gentle by day.Gentleby day
  2. SettledSuburbs and busy countryside.+10%up the levels
  3. RuralFarmland, villages and quiet roads.+20%up the levels
  4. RemoteHills, moors and forests few people visit.+40%up the levels
  5. WildernessMountains, tundra and the deep wild: the toughest of every kind.+70%up the levels

A monster’s level is picked from its own range: in the wilderness it starts 70% of the way up. Wild flags only wake when a player comes within 1 km, so the world stays quiet where nobody is.

Land and water

What grows depends on where you are.

Every flag reads the real land under it: parks and forests grow trees, rocky ground gives stone and ore, towns grow iron veins and herbs, and deserts and the cold north grow their own. Bugs follow the real ecoregion, and a flag’s rare fishing hole holds sea fish or river fish by the water it lies on.

Monsters of the sea and rivers come up where a flag touches water: 10 kinds in all, up to the Kraken and the Leviathan.

The monster calendar

Something new every month.

13 visitors keep to their months, like Paddy O' Pockets in April and Krampus in December. Three rotations change part of the wild roster every month, so every legend gets its turn.

  1. JanFrosty
  2. FebQueen of Hearts
  3. MarMorning SongbirdHammie
  4. AprMorning SongbirdHammiePaddy O' Pockets
  5. MayMorning Songbird
  6. JunSunflower Guardian
  7. JulSunflower Guardian
  8. AugSunflower Guardian
  9. SepMycologistMaize Warden
  10. OctMycologistMaize WardenStitchbaneSamhain SentinelHeadless Horseman
  11. NovMycologistKiller Turkey
  12. DecFrostyKrampus

Wandering Legends

The beasts of the old stories don't stay put: three of them roam the far wilds each month, then move on.

GriffinUnicornCyclopsBasiliskPhoenixMinotaurFenrirEmber StagPegasusHydra

3 out at a time, 10 in all.

Wandering Bands

Kobolds, harpies, ogres and worse drift from land to land: two of them are about each month.

WyvernCave BatKoboldOgreHarpyBanshee

2 out at a time, 6 in all.

The Deep

One of the great things of the deep sea comes up near the coast each month.

HippocampusKrakenLeviathan

1 out at a time, 3 in all.

Sound and music

A world you can hear.

Footsteps, blows, harvests, catches, coins and doors all make their sound, other players’ from where they happen. Music follows where you are, by day, by night and indoors, and every sound can be turned down, switched off, or replaced with a file of your own.

Be there on day one

Your street is waiting for a flag.

Parallel Crossing is coming to iPhone and Android. Join the Discord to follow development, share ideas and hear first when the doors open.

  • Coming soon toApp StoreSoon
  • Coming soon toGoogle PlaySoon