Territory

Plant a flag. The land is yours.

A flag claims a circle of the real map: your street, your park, the corner shop. Plant the next one at its edge and your land grows, street by street, as far as you care to walk.

  • 200 macross, a circle of the real map
  • 10 sfrom planting to standing
  • 3 wood, 2 stoneis all a flag costs
  • No capon how many you plant
The four flag tiers: a Flag, a Hardened Flag, an Obelisk and a Command Tower

Flags

Claim it where you stand.

Your first flag can go anywhere on the map. Every flag after that goes down where you stand: a ghost of it follows you, you aim it with a tap, the mouse or by walking, and put it down. It goes up 10 seconds later, and its land, monsters and resources come alive.

  • You may walk 15% past your edge: far enough to plant the next flag there
  • Flags that touch are one walk; any other trip is a flight for feathers
  • Land may overlap anyone’s: the ground between splits down the middle
  • More than half water? It floats as a buoy instead
Your territoryA neighbourWalk ring
Your flags mesh into one territory with one outline. Where land overlaps, each spot belongs to the nearest pole, so a neighbour shares the ground between you down the middle. The dashed ring is where you may walk past your edge.

Flag tiers

Grow a flag into a fortress.

Harden a flag, then raise it into an Obelisk to fly to or a Command Tower that guards it. Upgrading takes 20 seconds standing by the flag, and a rival's blow breaks it off, so pick your moment.

  1. Plant

    Flag

    Holds 200 metres of the real map. Plant as many as you like, at any level.

    Life
    1,500
    Defence
    5
    Costs
    3 wood, 2 stone
  2. Harden

    Hardened Flag

    Tougher, and the step to either of the two that follow.

    Life
    5,000
    Defence
    20
    Upgrade
    5 stone
  3. Raise

    Obelisk

    A waypoint: fly here from anywhere in the world for feathers.

    Life
    8,000
    Defence
    30
    Upgrade
    25 stone, 5 copper ore

    Up to 100 each.

  4. Raise

    Command Tower

    Shoots monsters, your enemies and their siege engines anywhere on its flag.

    Life
    10,000
    Defence
    40
    Upgrade
    20 stone, 20 wood, 8 iron ore

    Up to 100 each.

A Hardened Flag becomes one or the other, never both. A flag on water stays a buoy and can’t be upgraded. Every tier holds the same 200 m of land.

Who may come in

Your land, your rules.

Each flag has its own access, five steps from just you to everyone. Whoever it lets in may walk, gather, catch and use things there; only you and those with passage may build.

Name a player or a realm your enemy and they’re shut out of every flag you hold, public ones too, within seconds. Give a friend passage and they may come onto all your land but your Personal flags.

  1. PersonalOnly you.
  2. PrivateAnd everyone you gave passage.
  3. KingdomAnd everyone in your realm.
  4. Kingdom + AlliesAnd the realms allied with yours.
  5. PublicEveryone but your enemies. You may charge a toll of up to 1,000 gold.

Travel

Walk your streets. Fly the world.

Flags that touch are one long walk. Anywhere else is a flight: one feather for every 100 miles, and you're there in 5 seconds, with no loading screen, straight into whatever is happening.

  • Your houseOnce you build oneFree
  • Your campsitePitched anywhere you may go, for a dayFeathers
  • Your ObelisksEvery one you raiseFeathers
  • Your realm's CastleWhile it standsFeathers
  • A city's Town HallOnce you've stood on its landFree with its key

Feathers

New players start with 10. The Market sells more for 5 gold each, and buys them back for 1.

Move anywhere

Once every 4 hours you may move anywhere on land for free: pick a spot on the map, or go to the shared start.

See it all

The Map app shows every flag, territory, city and realm on the real map. Tap a flag to walk, fly or attack.

A cottage House

Building

Build on your land.

The Build app’s shelves hold houses, workbenches and forges, storehouses, farms, wells, palisades, watchtowers, campsites and five lights for the night. Pick one and its ghost appears in front of you: put it down anywhere on your land, and it builds itself in at most 20 seconds.

  • Your House is a door into rooms of your own (see Home & Life)
  • A Workbench or a Forge on the flag you stand on unlocks crafting there
  • Every building can be dressed in a look, attacked, burnt and repaired
  • No upkeep, ever: nothing you build costs you anything to keep

Attack and defence

Land can be taken down.

Anyone of level 3 or more may attack another player's flags and buildings, from the edge of their own land. New players get 72 hours of shelter first, and no flag falls in a single day.

  1. Whole

    A Command Tower on the flag shoots whoever attacks it, and hitting it makes you its owner’s enemy.

  2. Blows, one a day

    Each attacker lands one blow a day on it, and blows can't take it below 50% of its life.

  3. Fire

    From half life a torch sets it alight: it burns away over 24 hours unless it is repaired.

  4. Ruins

    It falls. For 48 hours 25% of what it cost lies round it as loot, the attackers' first.

Defend it

Repair anything damaged from its menu: it puts a fire out at once and climbs back to full within 4 hours, for 50% of what the missing part cost. Command Towers shoot whoever attacked you.

Away a while?

There’s no upkeep. Only if you’re away 30 days do your flags start to crumble, 10% of their life a day, and coming back stops it.

Ruins to claim

A flag that crumbles away leaves ruins for 30 days. Anyone may claim them for 25% of what the flag cost, and its old owner for nothing.

Seen from the map, everyone’s land at once.

The world draws each territory as one outline round its flags, with thin lines between them: yours in gold, everyone else’s in cream, wild flags in rust brown. Tap any flag in the world for a card with whose it is, its life, and what you may do there.

Be there on day one

Your street is waiting for a flag.

Parallel Crossing is coming to iPhone and Android. Join the Discord to follow development, share ideas and hear first when the doors open.

  • Coming soon toApp StoreSoon
  • Coming soon toGoogle PlaySoon