Home & Life

A life between the battles.

Not every day is a siege. Build a home that grows room by room, walk a pet that never leaves your side, fill the Museum with bugs and fish, level your skills and trade in the markets.

  • 24 roomsin a house that grows
  • 106bugs and fish to catch
  • 7 petsto walk at your heels
  • 7 skillseach to level 99
A cottage House with pets outside

Your house

A door into a world of its own.

A House on the map is the door into your own rooms: every House you build opens into the same home, which grows room by room on floors joined by spiral stairs, from two below ground to three above. Fill it with furniture, set up a Workshop or a Smithy to craft at home, and keep what you can’t carry in chests.

  • Up to 16 visitors at once: friends walk straight in, anyone else knocks
  • A Storage Chest of 100 slots in every new house; fridges, bookshelves and fish buckets keep their own things
  • 35 kinds of furniture, from sofas and koi ponds to a marble fountain
  • Pick it up and move it somewhere new, once every 3 days
3++++++6 free
2Greenhouse+++++5 free
1BedroomGallerySun Room+++3 free
GStudioLiving RoomKitchenWorkshop++2 free
B1SmithyPond Room++++4 free
B2++++++6 free
Six floors, up to six rooms a floor, 24 rooms in all. Rooms cost gold to build; the Workshop and the Smithy work as a Workbench and a Forge.

Pets

A friend who never leaves your side.

Everyone starts with a pup trotting at their heels. Pat it once every 20 hours and every 3 pats earns a heart, up to 5: best friends. Pets follow you indoors, wait by the pet house at home, and never fight.

  • Golden pup

    Golden pup

    A starter pup

    A sunny, waggy pup with a cream chest and floppy ears. Never far from your heels.

  • Beagle pup

    Beagle pup

    A starter pup

    A nosy little beagle with white socks and a black saddle. Smells everything twice.

  • Black pup

    Black pup

    A starter pup

    A glossy black pup with a teal collar. Quiet, loyal and always up for a walk.

  • Glimmerfox

    Glimmerfox

    Adopt with Echoes

    A small fox whose tail glimmers like starlight. Shy at first, then your shadow.

  • Puffmoth

    Puffmoth

    Adopt with Echoes

    A fluffy moth as big as a cat, all fuzz and soft wingbeats.

  • Blorb

    Blorb

    Adopt with Echoes

    A cheerful blob that bounces after you and hums when it's happy.

  • Shellbug

    Shellbug

    Adopt with Echoes

    A round beetle with a shell like polished stone. Slow, steady, always there.

  • Best friends

    Tap your pet to pat it: it wags, and hearts float up. Anyone may pat anyone’s pet.

Bugs and fish

33 bugs, 73 fish, one Museum.

Bugs turn up on every flag by its real habitat, the hour and the season. Fish bite only at a flag's rare fishing hole. Give one of each to the Museum, and the first player in the world to give each one is named beside it.

  • Common11 bugs · 25 fish 75% on a full moon
  • Uncommon11 bugs · 21 fish 100% on a full moon
  • Rare8 bugs · 16 fish 150% on a full moon
  • Epic2 bugs · 9 fish 200% on a full moon
  • Mythic1 bugs · 2 fish 300% on a full moon

Ten habitats

MangroveWetlandMontaneDesertPolarBorealMediterraneanGrasslandTropicalTemperate

Each habitat has its own epic and mythic finds that no other has, so a trip somewhere new is worth it.

Nets and rods

A Bug Net and a Bamboo Rod catch the commons. A Silk Net or Carbon Rod reaches rares and epics, and only a Golden Net or a Master Rod lands a mythic. Every cast takes one bait.

Fishing holes

Every 6 hours each flag has a 4% chance of a fishing hole. The Almanac lists the ones open within 3 km.

A few of the epic catches

  • Golden Koi

    A shimmering gold koi. They say it brings luck to whoever lands one.

  • Sturgeon

    A fish from the age of the dinosaurs, armoured in rows of bony plates. It noses up the river only in the small hours.

  • Chime Eel

    A long eel with a row of glowing crystal spines down its back. When it swims they ring, very softly, like a glass run round with a wet finger.

  • Magma Eel

    A long black eel with the lava's light showing through cracks in its hide. At night the water glows where it swims, and steams where it surfaces.

  • Tidecaller

    A long silver fish with a crest of sea-green light. It comes up only around dawn, when the tide turns, as if it were the one turning it.

  • Sunfin Marlin

    A marlin whose sail glows like the sky at sunset. It only rises in the hour the sun goes down, as if it came up to watch.

And some are secrets: the Museum shows them as “???” until somebody gives one.

Skills

Seven skills, each to 99.

Everything you do levels a skill of its own, apart from your character level, and every level adds to its perk. While the sun is in a skill's sign it earns 10% more XP.

  • Mining

    Breaking rock, ore and coal with a pickaxe.

    A growing chance of a second haul of stone, ore and coal

    Scorpio and Capricorn

  • Woodcutting

    Felling trees for wood with an axe: the lumberjack's trade.

    A growing chance of a second haul of wood

    Taurus

  • Foraging

    Picking herbs, berries, glowcaps and reeds.

    A growing chance of a second haul of herbs and berries

    Virgo

  • Fishing

    Landing fish at fishing holes with a rod and bait.

    A better chance to land every fish

    Cancer and Pisces

  • Bug Catching

    Netting the bugs that live on every flag's land.

    A better chance to net every bug

    Gemini and Aquarius

  • Hunting

    Defeating the monsters that roam the land.

    More damage against monsters, up to +24.5% at level 99

    Aries and Sagittarius

  • Crafting

    Making things in the Workshop: weapons, armour, tools, potions and more. Better recipes need a higher level.

    More magic find on the gear you craft

    Leo and Libra

  • The long climb

    40 XP to level 2, about 15,000 to level 50 and 430,000 to level 99.

    Every skill has its own leaderboard

Crafting and trade

Make it, carry it, sell it where it’s dear.

83 recipes in the Workshop turn what you gather into weapons, armour, tools, potions, food and bags. The Market buys and sells the basics at fixed prices; everything else changes hands between players.

Black Markets

Every city its own market.

Players sell to each other in Black Markets, halls that cities build and you walk into. Like EVE Online’s, they’re regional: each keeps its own lots, so prices differ from city to city, and carrying goods to where they’re dear pays. The phone’s Black Market app searches the markets near you for the best deal.

  • Anything but money can be sold: gear, goods, cosmetics, even bugs and fish
  • Price a lot in gold or in Echoes
  • The city sets the fee and keeps half of it in its treasury

Your bag

16 slots of backpack, and 4 more slots for bags that add room: a bag for every size from +1 to +20, crafted from a Bindle of six wood up, and a +30 Military Rucksack.

Quests

The Town Clerk at a city’s Town Hall, the Curator at its Museum and the Quartermaster at its War Factory always have work: gather, collect, find, catch or supply. Hand it in for gold, XP and coins for the city.

The Workshop

Order a recipe at a Workbench or Forge on your flag, or in the matching room at home. Higher Crafting levels unlock better recipes.

Friends and style

Better together.

Parallel Crossing is one shared world. Chat, make friends, join a city and a realm, and look the part.

Messages

Chats for everyone, your region, whoever is nearby, your city and your realm, plus direct messages. A chat bar across the top of the world shows the newest lines.

Friends

Friends see when you’re online and the nearest city to you, never more. They walk straight into your house. Blocks are silent.

Looks

The Wardrobe dresses you in cosmetics, worn over your gear or under it, and your flags and buildings take looks of their own. Every look can be traded.

The Codex

Everything you’ve found, a bestiary of every monster with your kills, and a wiki of about 500 pages written from the game’s own data.

Leaderboards

Level, flags held, every skill, realm size, city coins and realm bricks: see who leads, and where you stand.

Safe to talk

Chat is moderated, with reports, mutes and appeals. Emails, phone numbers and addresses are masked, and players under 18 hear direct messages from friends only.

The Boutique: looks for you, your pets and your land.
The Pets app: who walks with you, their hearts, and who waits at home.

Be there on day one

Your street is waiting for a flag.

Parallel Crossing is coming to iPhone and Android. Join the Discord to follow development, share ideas and hear first when the doors open.

  • Coming soon toApp StoreSoon
  • Coming soon toGoogle PlaySoon