Cities & Realms

Found a city. Raise a realm.

Cities grow out of real places, founded by the players who live there. Realms grow out of players: raise a Castle, gather your people and your cities, make allies, and go to war.

  • 3 foundersto found a city
  • 2,000+real people needed in the city
  • Level 10to found a realm
  • 5 realmsin one alliance
A realm's CastleA city's Town Hall

Cities

Your real city, run by its players.

A city can only be founded inside a real city's limits, where at least 2,000 people live, and only once: a same-named city within about 100 miles is the same city.

  1. 1

    Start a foundation

    Stand on one of your flags in the city and pay your share: 200 gold, 20 wood, 15 stone, a third of 600 gold, 60 wood, 45 stone.

  2. 2

    Two more join

    Two other players anywhere in the city add their shares within 48 hours, or everyone gets theirs back.

  3. 3

    The city stands

    The first flag becomes its Town Hall, up to ten flags round it its land, and every founder gets its key: free travel back to the Town Hall for good.

A half-timbered City House

Citizens

Move in with a City House.

Build a City House on a city’s land and you’re a citizen: one city each, one City House each. Inside it opens into the same rooms as your other Houses. How many citizens a city takes, and how much land it may hold, comes from how many people really live there.

  • Hamlet20 citizens · 10 flags
  • Village50 citizens · 20 flags
  • Town120 citizens · 40 flags
  • City250 citizens · 80 flags
  • Metropolis500 citizens · 150 flags

City coins and the mayor

Hunting, gathering and catching on a city’s land earns it city coins. Every Monday at 00:00 UTC the citizen who earned the most that week becomes mayor.

Black Markets

The city builds up to two Black Markets where players trade with each other. The mayor sets the fee from 1% to 15%, and the city keeps 50% of it.

Levels

A city grows by what stands on its land: Founded, then Market town, then Walled city. A Walled city may build a Waygate and a War Factory.

City ranks

  • MayorEverything: elected each week by what they earned the city
  • CouncillorAnnexes flags, builds, manages City Flags, names enemies
  • BuilderPuts up the city's buildings and manages its flags
  • GuardManages City Flags and names enemies
  • CitizenLives there, earns for it, and may run for mayor

The mayor gives out ranks; they last the mayor’s term.

Realms

A kingdom of your own.

At level 10, stand on one of your flags and found a realm for 2,000 gold, 200 stone, 10 iron ingots. That flag becomes your Castle and the flags round it Realm Flags. Players join you, and a mayor can pledge a whole city.

  1. Level 1

    Castle

    Life
    60,000
    Realm Flags
    up to 30
    Raise
    Founding
  2. Level 2

    Stone Castle

    Life
    80,000
    Realm Flags
    up to 60
    Raise
    500 bricks
  3. Level 3

    Fortress

    Life
    100,000
    Realm Flags
    up to 120
    Raise
    1,500 bricks

    Needs a Kingdom Vault on realm land.

  4. Level 4

    Citadel

    Life
    130,000
    Realm Flags
    up to 200
    Raise
    4,000 bricks

    Needs a Kingdom Vault on realm land.

Realm bricks

Hunting, gathering and catching on realm land pays realm bricks. Give them to the treasury to raise the Castle, harden Realm Flags into towers, and annex members’ flags.

Up to 50 people

A realm’s people are its subjects and the citizens of its pledged cities. The more people, and the higher the Castle, the more Realm Flags it may hold.

Ranks

  • Ruler: everything
  • Marshal: annexes, builds, manages flags, speaks for the realm, moderates its chat
  • Steward: builds and manages the realm's flags
  • Subject: a member of the realm

Alliances and war

Make allies. Break castles.

Up to 5 realms band into an alliance with its own chat. Allies can't hurt each other, and come onto each other's land wherever it lets allies in. Wars are for taking seats.

  1. Declare

    A war starts the moment a ruler declares it, and costs nothing. Realms or whole alliances may fight.

  2. Fight

    Both sides fight freely anywhere but safe ground. Each side's land closes to the other, and Command Towers open fire.

  3. Breach

    Bring the enemy's Town Hall or Castle to nothing and it is breached for 30 minutes instead of falling.

  4. Capture

    Stand by it 10 minutes without being hit and it is yours: a city pledges to you, a Castle hands over its land and 75% of the treasury.

A war ends when both sides make peace, or when one surrenders and pays 25% of its treasury. Realm Flags felled in a war are captured outright.

Siege

Bring the heavy machinery.

Town Halls, Castles and city and realm flags shrug off a sword: they need siege. A city's War Factory recruits it for its citizens, up to 6 engines each. Engines walk after you, and set up wherever you tell them.

Catapult

Set up, it lobs a stone every 10 seconds: 150 damage to the nearest flag or building within 115 m, just past a Command Tower's reach.

Costs
200 wood, 10 iron ingots, 10 rope
Life, defence
4,000, 20
Sets up
30 min

Siege Beacon

A forward waypoint on your side of the line: your realm and your allies fly straight to it for feathers.

Costs
200 stone, 20 iron ingots, 1,000 gold
Life, defence
1,500, 10
Sets up
2 min

Blast Golem

Walk it up and light its fuse: 2,500 damage to every player's flag within 40 m, whatever its tier. One blast a day reaches any target.

Costs
60 stone, 20 iron ingots, 5 blast powder
Life, defence
3,000, 30
Sets up
15 s
  • Engines fire on their own while set up, whether you are online or not
  • Anyone not on your side may attack an engine, set up or on its wheels
  • Defenders hear about it: a banner on the phone, and red markers on the Map

When people stop playing

No city is held hostage.

A mayor or ruler away 14 days hands over to the highest-ranked member who still plays. A city or realm nobody has played for 60 days dissolves, and its land falls to ruins anyone may claim.

Be there on day one

Your street is waiting for a flag.

Parallel Crossing is coming to iPhone and Android. Join the Discord to follow development, share ideas and hear first when the doors open.

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