Adventure

Monsters, magic and loot worth the walk.

Pick a class, craft a weapon and head out of town. The wilds hold everything from rabbits to the Leviathan, every kill can drop Diablo-style gear, and other players are fair game, if they agree to it.

  • 86 monstersfrom rabbits to the Leviathan
  • Level 60for you and the deepest wilds
  • 8 classeswith two abilities each
  • 82 bases33 affixes, 15 uniques
Monsters of the wilds: a Glacier Troll, a Magma Brute, a Goblin Scout, a Storm Sprite and a Rabbit

Classes

Eight classes, four ways to play.

Each class favours an armour and a kind of weapon without forbidding any, and brings two abilities: one from the start and one at level 5, on two buttons by your thumb. Your first class is free.

Close in, take the blows and hold the line.

Knight

Heavy armour · Slashing

A wall of steel: more life, more armour in plate, and a blade that cuts through crowds.

  • Lv 1Shield Wall 20 sBrace: take 40% less damage for 6 seconds.
  • Lv 5Cleave 10 sOne wide swing that hits everything round you for 120% of a blow.

Paladin

Heavy armour · Crushing

A holy hammer: heals over time, smites hard with maces and hammers, and mends everyone near.

  • Lv 1Smite 8 sA blow of 170% that leaves the foe Shocked: 15% more damage taken.
  • Lv 5Lay on Hands 45 sHeal yourself and everyone near you for 30% of their life.

Changing class later takes a Class Change Scroll from the Market. Abilities follow the same rules as any blow against another player.

The bestiary

Meet the locals.

86 kinds of monster roam the map. Players' land is gentle by day; the night brings hunters, and the wild flags out of town hold all of them, tougher the emptier the land. A few of the ones that already have their own models:

  • Green Slime

    Green Slime

    Lv 1-20Gentle

    A friendly-looking dollop that hops about the meadows. It only bites back.

  • Bramble Boar

    Bramble Boar

    Lv 2-18Territorial

    A barrel of a boar grown over with moss and bramble. Its eyes glow green in the undergrowth.

  • Goblin Scout

    Goblin Scout

    Lv 4-45Hunter

    Twitchy, quick and armed with a rusty dagger.

  • Shade

    Shade

    Lv 8-60HunterNight

    A drifting violet gloom that only comes out after dark. It winds up slowly, then hits hard.

  • Rock Crab

    Rock Crab

    Lv 3-30Territorial

    A shore crab whose shell is a craggy grey stone crusted with barnacles. It sits as still as a rock until you step too close to its patch of shore, then pinches.

  • Gargoyle

    Gargoyle

    Lv 5-35Territorial

    A crouching imp of weathered stone that drops off a roof or a churchyard wall when you come too close. Moss grows in its cracks.

  • Storm Sprite

    Storm Sprite

    Lv 10-50Ranged

    A scowling knot of thundercloud on glassy wings that hangs in the air and spits lightning from far off. Poison can't touch it.

  • Storm Wisp

    Storm Wisp

    Lv 15-60RangedNight

    Ball lightning with a face, hooded in thundercloud, that drifts through towns and over bare rock after dark.

  • Snapvine

    Snapvine

    Lv 4-30Territorial

    A bulb of jungle leaves with a pod-head of a mouth. Its bite is poisoned, and the spots on it glow at night.

  • Moss Sentinel

    Moss Sentinel

    Lv 15-60Territorial

    An old green guardian of stacked stone with a glowing seed rune on its chest. Slow, and it hits like a landslide.

  • Saltclaw

    Saltclaw

    Lv 4-30Territorial

    A flat white crab of the salt flats, crusted with salt cubes and lilac crystal. One great claw, one small.

  • Glass Wraith

    Glass Wraith

    Lv 15-60RangedNight

    A hooded skirt of hanging glass round a hollow face with violet eyes. It haunts the city after dark.

  • Prism Golem

    Prism Golem

    Lv 30-60Territorial

    A giant of crystal round a violet heart that shows through. Lightning crawls over it when it swings.

  • Ash Beetle

    Ash Beetle

    Lv 5-35Territorial

    A domed grey beetle with lava glowing along the seam of its shell. Trundles about in twos and threes.

  • Cinder Hound

    Cinder Hound

    Lv 12-50PackNight

    A lean basalt hound with a burning mane and a tail of flame. They run in packs after dark.

  • Magma Brute

    Magma Brute

    Lv 25-60Territorial

    A heap of basalt boulders with molten light in its chest and fists that drag on the ground.

  • Frost Wisp

    Frost Wisp

    Lv 6-40RangedNight

    A ring of ice shards turning round a cold blue light. It drifts a hand's breadth off the ground after dark.

  • Snow Stalker

    Snow Stalker

    Lv 10-45HunterNight

    A long-legged white cat with eyes that glow ice blue. It hunts the pinewoods at night.

  • Glacier Troll

    Glacier Troll

    Lv 25-60Territorial

    A stooped shaggy giant with glacier ice grown over its shoulders. Its blows leave you chilled to the bone.

  • Rabbit

    Rabbit

    Lv 1-15Skittish

    A wild rabbit nibbling the verge. It bolts at the first blow.

And 66 more, from the Bandit to the Kraken

  • Blue Slime
  • Grey Wolf
  • Brown Bear
  • Bandit
  • Skeleton
  • Troll King
  • Squirrel
  • Deer
  • Wild Boar
  • Morning Songbird
  • Night Owl
  • Goblin
  • Orc
  • Troll
  • Giant Spider
  • Zombie
  • Vampire
  • Werewolf
  • Giant Rat
  • Golem
  • Will-o-Wisp
  • Voidmaw
  • Angel
  • Demon
  • Dragon
  • Yeti
  • Ancient Ent
  • Corrupted Treeman
  • Mycologist
  • Kobold
  • Cave Bat
  • Harpy
  • Ogre
  • Banshee
  • Wyvern
  • Griffin
  • Pegasus
  • Unicorn
  • Phoenix
  • Basilisk
  • Hydra
  • Minotaur
  • Cyclops
  • Fenrir
  • Ember Stag
  • Giant Crab
  • Merrow
  • River Naiad
  • Sea Serpent
  • Abyssal Eel
  • Anglerfish Horror
  • Moon Jelly
  • Kraken
  • Leviathan
  • Hippocampus
  • Frosty
  • Krampus
  • Queen of Hearts
  • Hammie
  • Paddy O' Pockets
  • Sunflower Guardian
  • Maize Warden
  • Stitchbane
  • Samhain Sentinel
  • Headless Horseman
  • Killer Turkey
  • Gentle Never starts a fight
  • Skittish Runs from you
  • Territorial Fights if you come too close
  • Hunter Comes for you on sight
  • Pack Hunts in a group
  • Ranged Strikes from afar
  • Boss One of the great ones

Fighting

Tap a monster. Watch its wind-up.

Tap a monster to target it: you walk into reach and swing whenever your weapon is ready. Monsters telegraph their blows with a wind-up, so stepping away at the right moment dodges them. Bows and staves strike from far off; daggers are quick and close.

  • Levels 1 to 60: each level adds life, and your gear does the rest
  • Monsters keep the level they spawned at; they never scale to you
  • Kill XP rises for monsters above you and falls for those below
  • Fire burns, cold chills, lightning shocks and poison lingers

Potions

  • Health Potion: heals a third of your life
  • Potion of Swiftness, Might and Haste: faster feet, harder blows, quicker swings
  • Stoneskin Tonic: more armour, less damage taken
  • Fire, Frost and Grounding draughts, and the Antidote: resist an element, and cure it

Elements

FireColdLightningPoison

Weapons and monsters deal elemental damage on top of their blows, and gear and draughts resist it. A campfire’s warmth keeps the cold off everyone near it.

Gear and loot

Every kill rolls the dice.

Monsters drop gear with random stats, Diablo-style: 82 bases across twelve slots, 33 affixes and 15 uniques. Weapons and armour aren't sold anywhere: you craft them, and they roll their stats like a drop.

  1. Normal62%Its built-in stats only
  2. Magic30%A prefix, a suffix or both
  3. Rare7%Three to six affixes and a name of its own
  4. Unique1%One of 15 legends, with fixed powers

Odds of each rarity on a drop. Magic find on your gear tips them toward the rarer ones. Drops lie on the ground for 24 hours, the killers’ alone for the first minute.

Sunforged

Unique Longsword · item level 22+

  • +16 fire damage
  • +40% damage
  • +20 cold resistance

Venomfang

Unique Dagger · item level 12+

  • +9 poison damage
  • +15% attack speed
  • +5% critical strike chance

Wings of Dawn

Unique Angel Wings · item level 50+

  • +25% move speed
  • +20% life
  • +15 magic find
  • +20 fire resistance

Crafted, not bought

Swords, axes, bows, staves and plate come from the Workshop, at a Workbench or a Forge. Your Crafting level unlocks better recipes and adds magic find to what you make.

Drops only

Clothes, capes, shields, wings, rings and necklaces only come from monsters. Trade the ones you don’t need at a Black Market.

Looks apart from stats

Cosmetics you wear can show over your gear, so you can look the way you like in whatever is strongest.

Player against player

Fights you agree to.

Anyone may fight on open ground, but nobody gets ganked for free. Your first blow on a stranger in a day only taps them; if they hit back within five minutes, it's a fight. Realms at war fight anywhere but safe ground.

Weapons against armour

Against another player your weapon’s damage type meets their armour class: blades cut leather but skid off plate, hammers dent plate, points burst mail. Monsters ignore it.

Weapon vs armourNo armourLightMediumHeavy
Slashingsword, axe100%125%100%75%
Piercingdagger, spear, bow, pickaxe100%75%125%100%
Crushingclub, mace, hammer, fists100%100%75%125%
Arcanestaff, wand100%85%100%115%

Who can't be hit

  • Anyone on safe ground, like the Meeting Stone at the shared start
  • New players, for their first 72 hours
  • Your realm-mates and allies
  • Anyone on private land, unless your realms are at war

Falling

Fall to a player and they take 15% of the gold you carry, never items. Each such fall also weakens you for 12 hours, and every fall wears your gear until it’s repaired at a Forge. A fall drops nothing else.

Coming: dungeons

The Maze and the Sunken Temple.

Designed and next on the list: entrances that open at random when a flag goes up, one run a day each. The Sunken Temple waits at the shore with a tide that rises; the Maze is a kilometre of walls that move every few minutes, always at night, with monsters of its own and a chest at its heart.

Be there on day one

Your street is waiting for a flag.

Parallel Crossing is coming to iPhone and Android. Join the Discord to follow development, share ideas and hear first when the doors open.

  • Coming soon toApp StoreSoon
  • Coming soon toGoogle PlaySoon