Roadmap

Built, building, and what’s next.

Parallel Crossing already plays end to end on our test servers: the map, flags, cities, realms, war, monsters, gear, houses, pets and the phone. Here is where every part stands, and what comes before launch.

27of 34 areas built
27 built6 in progress1 designed

Playable today

27 parts of the game, built and tested.

Each runs on the live stack and is covered by tests. Read about them on the other pages of this site.

  • The real map
  • Flags and territories
  • Travel and waypoints
  • Relocating anywhere
  • Obelisks and Command Towers
  • Access and standings
  • Cities and mayors
  • Realms, alliances and wars
  • Buildings, ruins and rubble
  • Houses
  • Gathering and tools
  • Bugs, fish and the Museum
  • The sky and the Almanac
  • Quests
  • Crafting
  • 86 monsters and loot
  • Diablo-style gear
  • Skills and leaderboards
  • Eight classes
  • Elements and potions
  • Night and light
  • Sound and music
  • Combat and PvP
  • Pets
  • The Codex and wiki
  • Messages and friends
  • Game servers

In progress

Working, and getting better.

These play today, with a piece or two still to come.

Siege

Catapults, Blast Golems and Siege Beacons work; engines that hide until they fire and cross between map tiles come next.

Economy

Gold, the Market, the bag and Black Markets work; the wider economy model is still being tuned.

The phone

All 21 apps work; a new look, two-pane chat and wider layouts are next, and progression seasons after.

Cosmetics

The Boutique, the Wardrobe and looks work; the store that sells Echoes opens with the Google Play billing.

Models

21 monsters have their own models and 65 still wear stand-ins; most buildings beyond houses, Town Halls and Castles too.

Trust and safety

Chat moderation, reports and the age gate work; a legal review, account deletion and data export come before launch.

Designed

Dungeons

Entrances open at random when a flag goes up and stay three days. The Sunken Temple by the water, with its tide and Altar Chest, and the Maze on land: a kilometre square of shifting walls, always night, with its own monsters at levels 55 to 60.

Coming next

The road to launch.

In this order. Plans change as the game is played, and the Discord hears first.

  1. Now

    Testing on our own servers

    The whole game runs on our test stack with bots and testers on Android.

  2. Next 1

    Achievements, titles and seasons

    Achievements and titles to wear, seasonal leaderboards, and regional dominion for realms on the same season clock.

  3. Next 2

    The Echo store

    Buying Echoes through Google Play, for cosmetics only.

  4. Next 3

    The tutorial

    A first hour that shows a new player everything, once the whole game is together.

  5. After that

    More to the world

    • City and realm buildings with special uses
    • Quest givers out in the wild
    • More bugs and fish, and a Museum to walk round
    • Siege engines that hide until they fire
    • Your phone’s GPS to walk the real world
    • Waystones at landmarks
    • Command Towers that fight enemy soldiers
  6. Launch

    iPhone and Android

    Coming soon to the App Store and Google Play. Join the Discord to hear the day it opens.

    Join the Discord
    • Coming soon toApp StoreSoon
    • Coming soon toGoogle PlaySoon

Be there on day one

Your street is waiting for a flag.

Parallel Crossing is coming to iPhone and Android. Join the Discord to follow development, share ideas and hear first when the doors open.

  • Coming soon toApp StoreSoon
  • Coming soon toGoogle PlaySoon